What matters to me – a web-based preference elicitation tool for clients in long-term care
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Design of the user interface for “Stappy”, a sensorfeedback system to facilitate walking in people after stroke
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User motivations and requirements for Vehicle2Grid systems
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Mapping user activities and user environments during the client intake and examination phase
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Attitudes Towards Vertical Farming at Home: A User Study
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‘Include’, a Toolbox of User Research for Inclusive Design
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User needs and ambient-assisted living in the Netherlands
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Visualizing ambient user experiences
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What makes end-user training successful?
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Epy Drost as a Living Lab
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From Data to Action: Promoting Active Lifestyle in Wheelchair Users with Spinal Cord Injury or Amputation - SIA
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HUman-like Behavior of Robotic In-vehicle Systems (HUBRIS) - an exploratory study
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Towards Resilient Communities: Action Learning with SDGs as Compass
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Validation of Virtual Reality Composite Manufacturing Trainer
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