Understanding cybercrime involvement:
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Design of the user interface for “Stappy”, a sensorfeedback system to facilitate walking in people after stroke
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Mapping user activities and user environments during the client intake and examination phase
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‘Include’, a Toolbox of User Research for Inclusive Design
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User Participation in BPM Implementation
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User needs and ambient-assisted living in the Netherlands
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Visualizing ambient user experiences
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What makes end-user training successful?
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Improving user involvement in small design agencies
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Closing the plastic loop in a hospitality facility
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