Algorithmic Affordances in Recommender Interfaces
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Making memories
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The contribution of branded games for the LEGO ninjago brand narrative
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CIVITAS Mobility Powered by Youth aftermoovie.
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A conversation approach based on shared goal-setting and shared decision-making for nurses in cancer aftercare
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Adolescents' experiences with democracy and collective decision-making in everyday life
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Making IBSE durable through pre-service teacher education
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Reducing dementia related wandering behaviour with an interactive wall
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Does Science-Fiction predict [or change] the future?
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Virtual Production
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