Better Futures with Games and Immersive Media.
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Games to support teaching clinical reasoning in health professions education: a scoping review
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An alternative intervention for juvenile hackers? A qualitative evaluation of the Hack_Right intervention
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To Game or Not to Game? Efficacy of Using Tablet Games in Vocabulary Intervention for Children with DLD
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Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis
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Scenarios for the Cultural Expansion of Games. Gaming Horizons Deliverable D 3.2
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Youth Care Knowledge Exchange through Online simulation gaming
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Serious Gaming en de Design Paradox
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Spelmechanismes voor karakterontwikkeling
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Increasing parasocial interaction with individuals in ensemble casts of NPCs
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Let’s be: Multisensory storytelling in haptic-supported VR for an improved sense of presence and connectedness
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