Better Futures with Games and Immersive Media.
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To Game or Not to Game? Efficacy of Using Tablet Games in Vocabulary Intervention for Children with DLD
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Public play space : turning urban space into public places with games and play.
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In and out domains
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Understanding people through games
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Socio-psychological perspectives on the potential for serious games to promote transcendental values in IWRM decision-making
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Serious Games as planning support systems: learning from playing maritime spatial planning challenge 2050
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Diversity through specificity design lessons learned from the games [4Diversity] jams
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Engineering emergence
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