Designing a Smartphone Exergame for Children with Cerebral Palsy in the Home Environment
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Designing a smartphone exergame for children with cerebral palsy in the home environment
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Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis
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A scoping review of digital tools to reduce sedentary behavior or increase physical activity in knowledge workers
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Design of the user interface for “Stappy”, a sensorfeedback system to facilitate walking in people after stroke
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Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients
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Exploring the application of interactive video projection in Physical Education
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Behavior Analysis for Elderly
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Gesture recognition for an exergame prototype
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GROWTHmoves - Exergames voor de basis
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