This paper provides a comparative study between problems caused
by cybersickness with users in virtual environments, and the studies on the
influence of the optical aspects of the image via its levels of contrasts in the
quality of the user experience in virtual environments. This article was organized in two parts, the first consists of surveying the results obtained in each
research and the second has the objective of crossing these data and verifying
the level of relationship between research on cybersickness and studies on the
influence of optical aspects quality of the user experience. The results indicate
relevant connection with the results of studies on cybersickness. With that, we
conclude that in future research researchers can produce much more relevant
results in the solution of persistent problems from the negative experience with
virtual devices